CHESSIGMA
← Move quality

What is a mistake in chess?

A mistake loses between 100 and 199 centipawns — a full pawn's worth of advantage or more, without quite throwing the game away. That is the threshold at which the assessment of the position genuinely changes.

Threshold

Mistake100 to 199 centipawns lost against the engine’s best line.

A pawn is the threshold for a reason

A centipawn is a hundredth of a pawn, so 100 centipawns is a whole pawn's worth of advantage. So a mistake is, by definition, giving away at least a pawn's worth of position — not necessarily a pawn, but that much advantage.

Below it sits the inaccuracy band, from 50 to 99: something was conceded, but a good position stays good. Above 200 is a blunder, where the result itself usually changes.

The most useful grade to study

Blunders are memorable and often obvious in hindsight — a hanging piece, a missed mate. Mistakes are the ones that repeat, because the thinking that produced them felt reasonable at the time.

That is why a pattern of mistakes in the same structure is worth more than any single blunder. A blunder is an accident; the same mistake across fifteen games is a gap in understanding, and it is the thing that can actually be fixed.

Frequently asked questions

What is the difference between a mistake and a blunder?

The size of the loss. A mistake gives up 100 to 199 centipawns; a blunder gives up 200 or more. A mistake usually worsens the position, while a blunder usually decides it.

How many mistakes is normal in a club game?

Two or three per game is ordinary around 1200 to 1600. The number matters less than whether they cluster — repeated mistakes in one opening or structure point at something learnable.